Conversational Implicature on Instructional Communication of Online TOEFL Class Umniyah Juman Rosyidah 17-24 PDF: 17-24
Game-Based Learning for Entrepreneurship in Vocational Education to Face 4.0 Industry Revolution Robby Wijaya, Eddy Sutadji, Widiyanti, Indra Febrianto 1-9 PDF: 1-9
Problem-Based Learning with Gamification-based: Improving Critical Thinking Skills and Indonesian Learning Outcomes for Seventh Graders of SMPN 1 Jatiroto Titin Tri Suhartini 25-36 PDF: 25-36
The Implementation of PjBL To Improve Creative Thinking Skills in Pancasila Education Lessons at SMAN 1 Tumpang Alfan Bramantya, Fitrotun Nafsiyah, Sri Untari 10-16 PDF: 10-16