Vol. 1 No. 2 (2025): April
Articles

Utilization of Domino Card Games as Instructional Media for Tenth Graders' Learning Outcomes

Moh. Irfan Nawawi
Universitas Wisnuwardhana
Shalma Esti Nur Widyasari
Universitas Wisnuwardhana
Dwiana Rizky Amalia
Universitas Wisnuwardhana
Eko Pujiati
Universitas Wisnuwardhana
Achmadi Tri Widodo
Universitas Wisnuwardhana

Published 30-04-2025

Keywords

  • Class Action Research,
  • Domino Card Game,
  • Rights and Obligations,
  • Learning Outcomes

How to Cite

Moh. Irfan Nawawi, Shalma Esti Nur Widyasari, Dwiana Rizky Amalia, Eko Pujiati, & Achmadi Tri Widodo. (2025). Utilization of Domino Card Games as Instructional Media for Tenth Graders’ Learning Outcomes. Journal of Applied Educational Study, 1(2), 25–33. https://doi.org/10.64460/jaes.v1i2.87

Abstract

Education is the main foundation in shaping a generation that is intelligent and possesses strong character. Education is not only aimed at transferring knowledge, but also at shaping personality, developing students’ potential, and instilling moral and social values necessary for life in society, the nation, and the state. One subject that plays a vital role in character formation is Pancasila and Civic Education (PPKn), especially in the topic of rights and obligations. As one of the efforts to foster deep conceptual understanding, engaging and interactive learning is needed to help students more easily grasp the material, participate actively, and demonstrate improved learning outcomes. This study aims to determine the effectiveness of using domino card game media in improving the learning outcomes of Grade X students at SMAN 10 Malang in the topic of rights and obligations. The method used is Classroom Action Research conducted in two cycles, involving 36 students from class X-A. Data were collected through learning outcome tests, observation, questionnaires, and documentation. The results showed an increase in the classical completeness average score from 73 in Cycle I to 83 in Cycle II. In addition, students showed increased motivation and active participation during the learning process. Therefore, the use of domino card game media is considered highly effective in improving student learning outcomes on the topic of rights and obligations.

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